Peter Leontev

Blog

Level Sequence Optimization Tweaks in Unreal Engine 4

September 20, 2020

Fixing camera cut bug and tuning occlusion system

How Unreal Engine C++ Cast<T> function works?

September 21, 2019

Type safety, runtime cost and more!

Level Streaming And Garbage Collection Optimization Tweaks In Unreal Engine 4

June 19, 2019

Or why am I experiencing hitches during the game?

Handling invalid Unreal Engine 4 C++ pointers

April 21, 2019

In this article I will briefly explain approaches to check if a pointer is valid and why it is important.

Technical blog in 2019?

April 19, 2019

Really?