Petr Leontev

Blog

Cross platform and vendor agnostic runtime video recording solution for Unreal Engine 5

December 29, 2023

This article explains how to approach development of the plugin that provides robust video encoding capabilities for Unreal Engine users

Efficient and asynchronous creation of textures at runtime in Unreal Engine

March 13, 2022

In this article I will outline the most optimal approach to create textures in Unreal at runtime without hitches.

Level Sequence Optimization Tweaks in Unreal Engine 4

September 20, 2020

Fixing camera cut bug and tuning occlusion system

How Unreal Engine C++ Cast<T> function works?

September 21, 2019

Type safety, runtime cost and more!

Level Streaming And Garbage Collection Optimization Tweaks In Unreal Engine 4

June 19, 2019

Or why am I experiencing hitches during the game?

Handling invalid Unreal Engine 4 C++ pointers

April 21, 2019

In this article I will briefly explain approaches to check if a pointer is valid and why it is important.

Technical blog in 2019?

April 19, 2019

Really?